Character / Creature artist
Imrsandman
Gallery

The Remnant - Personal character design project

Crymora - Creature concept for collab world

Dragon oc REDESIGN

Arlequin oc ref sheet REMAKE

Arlequin: Outfit variations pt1

Arlequin: Outfit variations pt2

Main oc redesign

Practice

Character concept - Edith

Zombie concepts

Mascaradra - Personal Species concept

Mascaradra (personal species) ocs

Celestine - Oc/Character design

Fletcher - oc remake

Blackwell - oc remake

Fletcher 1st art

Blackwell 1st art
Older art
finished Commissions
A few of the requests I've worked on
- Where the sea lies still -
!!HUGE WORK IN PROGRESS!!
"Where the Sea Lies Still" is a personal worldbuilding and character design project that dives into a mysterious ocean-themed world heavily inspired by the Soulsborne/Elden Ring games.
The main focus of this project is the creation of characters and their designs, showcasing my process from initial sketches to fully fleshed-out concepts. Alongside this, there will be some environmental work like map concepts, architecture studies/sketches, props, and other designs. The purpose was to give myself a challenge and push myself to do stuff a bit outside my comfort and just learn new things in the process.
- Character Design -
Sketches, Silhouettes & Roughs – Early explorations of The Remnant, enemies, NPCs, and key figures, or even just related initial ideation sketches.
Turnarounds & Final Design


Close-ups & Textures – Focus on intricate details like armor, oceanic mutations, and materials.
WIP - to be added
The Remnant’s Steed – Design breakdown, multiple angles, and interactions.


Props & Weapons – Items tied to the world’s lore, from cursed artifacts to signature weapons.
WIP - to be added
- The World -
Environmental Concepts, thumbnails, atmospheric shots


Number 1 was chosen because of its stormy (or after-storm??) atmosphere. The foggy, bluish-green fits the ocean-themed environment and makes it feel dead, oppressive and like the abyss of the ocean resurfaced to haunt the overworld, especially with the sky which is almost fully blanketed by thick grey clouds and barely allows the sun to peek through.
Number 2 was chosen because it felt like a "good ending". The curse has been lifted and the suffocating grip of the stormy clouds are now gone and give way to the warm sun which represents the freedom of the souls that were trapped on this land, undead and unable to move on. The kingdom is now put to rest.The pinks/purples, oranges strayed too far from the coolness of the ocean and the green variation made it feel toxic, which wasn't what I was looking for.



























